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Writer's pictureJe-Ree

Tomb Raider: The Legend of Lara Croft Review



Tomb Raider: The Legend of Lara Croft has a lot of potential but falls short in execution. The introduction of Lara and familiar characters from the games could have set the stage for a gripping story, but it seems the pacing and storytelling didn’t quite land. A 35-minute premiere is a crucial moment for establishing investment, and if it doesn’t hook viewers, it’s tough to stay engaged.

Hayley Atwell’s portrayal of Lara Croft is a bright spot, and it’s great that she captures the character's complexity. Lara grappling with the loss of significant figures in her life. That inner turmoil could have been explored more fully, potentially enriching the narrative.


The combination of globetrotting adventures and action should provide excitement, but if the humor and writing fall flat, it can dampen the overall experience. It’s disappointing to hear that the animation felt generic and minimalist, as visual storytelling can be a powerful tool in animated adaptations.





Jonah (Earl Baylon) is Lara's right-hand man in the field and voice of reason, Zip (Allen Maldonado) serves as her tech guru providing guidance through her earpiece, Sam Nishimura (Karen Fukuhara) is her estranged best friend, and Camilla Roth (Zoe Boyle) is another estranged best friend. The villain, Charles Devereaux, portrayed by Richard Armitage, is introduced as a character representing a dark version of Lara Croft. Driven by a desire for revenge for his father's death, Devereaux pursues mythical stones for power to avenge his loss. However, his pursuit takes a turn towards a more campy, comic-book style, contrasting with the show's otherwise serious tone despite its supernatural elements.


The variety of locations adds visual interest and pays homage to the expansive lore of the Tomb Raider games, which is a nice touch for fans. Recognizing familiar sites can definitely enhance the experience, even if the narrative itself isn't as compelling. The action and the classic tomb-raiding elements are expected highlights, but it’s unfortunate that the humor often misses the mark.


However, the animation mentioned above falls short in making any of it particularly engaging. Many backgrounds are static art, which could be excused if Tomb Raider embraced a more retro '70s or '80s animation style. Instead, the show's appearance comes across as low-budget and hastily done, with a few glaring 3D animated sequences that clash with the rest. Additionally, apart from Jonah, Lara's companions have limited involvement and little opportunity to move beyond their stereotypical sidekick positions.


While Tomb Raider has a history of wild plots, there’s a fine line between embracing the fantastical elements of the franchise and losing coherence. The fact that it earned a TV-14 rating due to its violence adds another layer of expectation; viewers are likely looking for something more mature and nuanced, rather than a story that feels like it’s aimed at a younger audience. If the series were to continue, focusing on a more coherent and engaging plot, along with meaningful character development, could really elevate it.


The Legend of Lara Croft has some nods to the Tomb Raider franchise that fans might enjoy, but those moments aren’t enough to elevate the overall experience. When the execution—be it character development, story coherence, or animation—falls short, it’s tough to keep viewers engaged, especially when there are so many high-quality animated adaptations out there.


The fact that there are standout shows like Castlevania, Cyberpunk: Edgerunners, and Arcane raises the bar significantly. These series not only respect their source material but also offer rich storytelling, well-developed characters, and stunning visuals. In a landscape filled with such competition, mediocrity simply won't resonate with audiences anymore.


For Tomb Raider to stand a chance in future seasons, it would need to ramp up its storytelling quality, invest in character arcs that resonate, and maybe even elevate the animation style to match its peers. Given the franchise's deep lore and beloved characters, there’s potential for a much more compelling narrative if the creators choose to embrace it.


What do you think would be the best way for future adaptations of video game franchises to distinguish themselves and capture the audience's attention?


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